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Optimizing worm code with multi-threading, ended up at 110 FPS with 10,000 worms! (2026)
Optimizing Worm Code With Multi-threading, Ended Up At 110 Fps With 10,000 Worms!
2026
0:45
Synopsis
See comment section for demo! #gamedev #indiegame #wormgame #unity #performance.
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